.: ROGUE KATAMARIS
.: DESCRIPTION
An ode to Katamari Damacy and Domo-kun. Several elements of this image were originally created for a flash animation (featured on the animation page). Completed in April 2008 with Photoshop CS3.
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.: FLYER COLLECTION
.: DESCRIPTION
Pictured here is a collection of flyers completed for the promotional company Big Mouth Music. These were completed between June and December of 2007 with Photoshop and Illustrator CS2.
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1000 x 625
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Shark Attack
Zombie Dames
Skeleton Ceremony
Righteous Robot
Alice in Wonderland
.: ANEMIC
.: DESCRIPTION
The girl in this image is the singer Utada Hikaru. Created in January 2007 with Photoshop and Illustrator CS2.
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.: POISON IVY
.: DESCRIPTION
This image is a digital painting of Poison Ivy. A couple of Photoshop's texture patterns were applied to the clothing via displacement maps for added detail; the rest was painted with the paintbrush and refined with the burn, dodge, and smudge tools (the background was created with a variety of filters). Completed in Februrary 2004 with Photoshop 7.
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.: CAREER FAIR FLYER
.: DESCRIPTION
This flyer was created to advertise Sparling at Itt Technical Institute's career fair in April of 2008. Created with Photoshop CS3.
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.: INSTRUCTIONAL GUIDE
.: DESCRIPTION
This image features a portion of an instructional guide for the Nintendo DS game Ouendan. It was my final project for a class I took on instructional design (the aim was to write a clear set of directions for a specified demographic). Completed in July 2007 with Photoshop CS2 and MS Word.
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.: CAPSTONE PROJECT
.: DESCRIPTION
This was my final project for my associate's degree in multimedia. Our assignment was to create a piece of artwork that utilized the skills that we had learned over the course of our degree as well as provide documentation for the entire process (you can download the PDF of my documentation here). Completed with 3ds Max, Photoshop, and ZBrush in November of 2008.
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900 x 675
(Portrait-Esque Render)
900 x 675
(Full-Body Render)
1075 x 480
(Textureless Renders)
.: CHARACTER MODEL
.: DESCRIPTION
I don't have a name for this girl, but I think her gravity defying hairstyle might even make Cloud Strife blush. Modeled in 3ds Max in March 2008.
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1250 x 1500
(Perspective View)
3160 x 1500
(Standard and Detailed Views)
.: LEGO TIE INTERCEPTOR
.: DESCRIPTION
This image is a still rendered from an animation (which can be viewed on the animation page). Modeled in 3ds Max in February 2008.
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.: BIOHAZARD
.: DESCRIPTION
For the final for my first 3d modeling class, we were instructed to create a room however we wanted. I chose to do an homage to the original Resident Evil game in the form of this busted laboratory. Modeled in 3ds Max in November 2007.
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.: BROADCASTING PROJECT
.: DESCRIPTION
This animation was done in After Effects CS3 as a fake commercial for a quirky graphic design company. Completed in June 2008.
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.: ANIMATED BIPED
.: DESCRIPTION
For this animation, we were assigned to create a dynamic walk for a biped. I chose to do an homage to Raiders of the Lost Ark! Completed in 3ds Max and Adobe Premiere in June 2008.
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.: LEGO TIE INTERCEPTOR
.: DESCRIPTION
Here is a project completed for my first animation class. The assignment was to show a 360° assembled and exploded view of a model. Completed in March of 2008 with 3ds Max and Adobe Premiere.
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.: RUBE GOLDBERG
.: DESCRIPTION
For this assignment, we were required to create a rube goldberg animation in Flash with some simple ActionScipting. Completed in November 2007 using Flash, Photoshop, and GarageBand (for certain sound effects).












