.: CAPSTONE PROJECT
.: DESCRIPTION
This was my final project for my associate's degree in multimedia. Our assignment was to create a piece of artwork that utilized the skills that we had learned over the course of our degree as well as provide documentation for the entire process (you can download the PDF of my documentation here). Completed with 3ds Max, Photoshop, and ZBrush in November of 2008.
.: VIEW IMAGE
900 x 675
(Portrait-Esque Render)
900 x 675
(Full-Body Render)
1075 x 480
(Textureless Renders)
.: CHARACTER MODEL
.: DESCRIPTION
I don't have a name for this girl, but I think her gravity defying hairstyle might even make Cloud Strife blush. Modeled in 3ds Max in March 2008.
.: VIEW IMAGE
1250 x 1500
(Perspective View)
3160 x 1500
(Standard and Detailed Views)
.: LEGO TIE INTERCEPTOR
.: DESCRIPTION
This image is a still rendered from an animation (which can be viewed on the animation page). Modeled in 3ds Max in February 2008.
.: VIEW IMAGE
.: BIOHAZARD
.: DESCRIPTION
For the final for my first 3d modeling class, we were instructed to create a room however we wanted. I chose to do an homage to the original Resident Evil game in the form of this busted laboratory. Modeled in 3ds Max in November 2007.






